Free release on Superhive
Grow it.
Shape it.
Let it move.
Tokoya turns a grayscale scalp mask into groomed long hair inside Blender. Plant, cut, reset, and settle thousands of strands without leaving the viewport.
Small tools, deep solvers.
Experiments in hair, cloth, collision, and creative control.
Project index
A—Z
Open-source libraries, Blender extensions, and pipeline tools. Select a project for details and its Git repository.
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OptiX library
BGRP
Bone-guided ray projection for deforming triangle meshes.Blender / CUDA
CPRS Hair
Finite rigid-segment hair simulation with contact priority.Blender / Cloth
Haori
Fast animated cloth previews for completed Yohsai garments.Blender / CUDA Cloth
Haori CUDA
GPU-resident warp/weft cloth animation and Shape Key caching.Houdini / MCP
Houdini MCP
Control a running Houdini session through natural language tools.Blender / Grooming
Tokoya
Mask-based planting and long-hair grooming for Blender.Blender / RTX Hair
XPBD-Hair
Particle XPBD hair with predictive BGRP contact.Blender / Garments
Yohsai
Pattern-based clothing construction and incremental dressing.Blender / Elastic Rods