Blender hair groomingFree release
Tokoya
Plant, shape, cut, and settle VR-character-style long hair from a single grayscale scalp mask.
Hair starts with a shape.
Tokoya generates long straight hair directly on a character. A grayscale scalp mask controls length, while area-uniform planting creates an even distribution of strands. The result stays editable as a Blender Curves object.
Grooming tools cover the full preparation workflow: settle hair backward, guide the overall flow, cut with a mesh, trim bangs, and return the groom to a clean radial state whenever you want to start again.
Highlights
Mask plantingGenerate thousands of strands from scalp UVs and a grayscale length mask.
Practical groomingSettle, guide, cut, trim bangs, and reset without leaving Blender.
Body-awareUse Body and optional Clothes collision while preparing the groom.
Portable workflowCUDA on NVIDIA systems with CPU fallback for non-CUDA hardware.
Read the source and documentation.
Installation, workflow, and current limitations are maintained on GitHub.